My favourite hard copy version requires no playing surface at all: it can be played completely in hand. I learned it from a dorm mate and fellow food server while at Canadian Bible College (her name is buried somewhere in the folds of my brain, but I could describe her, and for some reason am sure I recall *her* room mate's name . . . ah the vagaries of memory).
So no surprise really one of the first things I downloaded on to my iPad back in 2010 was a version of solitaire called Real Solitaire Free by Edgerift Inc. Free to me means ads in the app - no problem as far as I'm concerned (although I trip the ad bar with my hand occasionally).
The only ad I almost ever see is for the ad-free version of Real Solitaire because most of the time I am not connected to wifi.
Here's how Edgerift Inc markets their Real Solitaire for iPad game:
It's the most realistic solitaire game for iPad, ad freeThe crux of their marketing message, their key claim, is "most realistic".
If you play solitaire, even if it is only ever in the digital realm, you must be aware of the need to
- deal out the game
- gather the cards and shuffle at the end of the game
is "most realistic" really a claim you want to make?Because really, a realistic digital game of solitaire would be much more labour intensive, and that would kind of defeat the purpose of the digital platform in the first place.
Of course, it could be that the folks at Edgerift Inc just don't seem to consider the hard copy analog version of the game as real solitaire; what then is the real in "realistic"?
Advertising and marketing are not the same, but are very closely related; twins, but not identical maybe. Together they craft a message and find a way to get it out to possible customers/patrons/members/donors effectively and accurately. They make claims for their product/service/organization which they hope will resonate and lead to the desired actions/outcomes.
Great sounding claims don't always make sense. Maybe it's time for a claim check.